Official disclaimer:
The characters from Buffy the Vampire Slayer are owned by Joss Whedon, Mutant Enemy, and Fox studios. Effulgent Soul is no way endorsed or affiliated with EA or its Licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved. This blog is not meant to infringe upon anyone's rights, only to entertain. Basically nothing is mine, don't bother suing; I'm poor... Characters: Sadly I don't own anything from Buffy The Vampire Slayer or Angel, don't bother to sue me; I'm poor... However if their rightful owners want to donate Spike to me; I'll happily accept and be eternally grateful. The use of the characters is simply me combining my favorite TV-characters with my love for horses. Even though there is no real life association what so ever, that at least is my own. Storyline inspiration: - Characters: I try to keep things as canon as possible while still suiting my own needs for my Sims horse oriented world storyline. Some things will be totally of-canon to fit my idea/vision of my storyline: for example no vampires/demons and well the horses in general. Couples will almost all be canon, as will the characters overall personalities with adjustments. Jobs or tasks will be chosen in a combination of canon, needs for it, realism and the possibilities within Sims itself. - Horses: The inspiration for the horses comes from many things: some things are my own or from fanfiction or books or movies. I create my story from a combination of all these things and there for can't claim it to be a 100% my own. That wouldn't be fair or honest, I've read and seen to much to not be unconscionably influenced and put some things in my story. - Actual story: While I probably will not be posting any long stories besides the general story line, I will work on create a story where you be able to get a picture of how things are run in my world. Like how they met, what their relations are, how they got there, what they do, ... |
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